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TH

Analog Light


​How will human beings in the future feel the sense of touch when almost everything around us becomes virtual?
This project wants to go back to the time when appliances around us have to be touched or controlled with our hands, in order to make audience aware of the things they touch and spend more time with what they see at that moment. “Analog Light” encourages audience to use their hands to solve simple puzzles by adjusting a set of digits to match another one. The sense of touch they feel with their hands will make them aware of the present moment and may make them spend some time exploring their thoughts while finding the way to turn on the light.

Analog Light from witaya junma on Vimeo.

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​“Analog Light” goes back to the period when we still have to use our hands to control appliances through analog controllers. This project would make audience push, pull, insert, twist, and slide different types of controllers to explore and find the way to turn on the light bulb. Any changes affected by their hands will be interpreted into digits. The user has to adjust the controllers until the last two digits on the seven-segment display match the first two. When they match, the motor will be activated to vibrate to give the user a signal that the puzzle is solved. Then the light bulb will be turned on. Two cubes can also be connected using a cable to make it more difficult. Both cubes must be solved in order to turn on the lights. This make the user focus on interacting via the sense of touch and truly aware of what he/she is doing at all times.​
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​Three 20x20x20 cm clear acrylic cubes, 1.5 kg each.
Cube #1 consists of toggle switches, an LED light bulb, a relay, a seven-segment display, a motor, electric wires, and an Arduino board.
Cube #2 consists of banana jacks, an LED light bulb, a relay, a seven-segment display, a motor, electric wires, and an Arduino board.
Cube #3 consists of potentiometers, slide potentiometers, an LED light bulb, a relay, a seven-segment display, a motor, electric wires, and an Arduino board.
  • Home
  • About
    • About TH
  • Awards
    • HONORARY MENTION OF PRIX ARS ELECTRONICA 2023
    • The Silver Award of the 25th ifva
    • The Next STEAM Special Prize 2019
    • Designer of the year Awards 2025
  • Art Exhibitions
    • Rough Groove Rd.
    • Sound Moment
    • NORA Prachunrong
    • Ring of Abundance
    • Smog Season
    • Plastic Sea
    • Spirotrope
    • Cycle Lantern >
      • Cycle Lantern 2022
    • INTO THE WIND
    • Life/Time
    • Textile Story
    • The volume of the water
    • Pieces of Happiness
    • Pieces of Happiness: Athit Uthai
    • LAB/ART
    • TRAIN MACHINE
    • INTO THE WIND BUBBLE
    • INTO THE WIND COTTON
    • 8MM
    • NEW CONDITION
    • DIMENSION
    • SPIRITUAL MEDIA REACTION
    • LIGHT TIME
    • TIME
    • REAL UNREAL
  • DATA VISUALIZATION
    • Rough Groove Rd.
    • Smog Season
    • DEATH DATA
    • Plastic Sea
  • Persistence of vision
    • NORA Prachunrong
    • Cycle Lantern
    • Life/Time
    • Spirotrope
    • Smog Season
    • Textile Story
    • Pieces of Happiness
    • Ring of Abundance
  • Experiment
    • Analog Light
    • Mobile-Graffi
    • BASIC INTERACTIVE INSTALLATION
    • STREAM ENGINE
    • reverse grapfiti
    • LEAP+ARDUINO+LAMP
    • LIVE HOUSE
    • WATER LAMP
    • WIND UP TRAIN
    • FISHING TOY
  • News
    • ​Ars Electronica 2023
    • google
    • FILE Sao Paulo 2019
    • CreativeApplications.net
    • arduino
    • Lumen Prize Longlist
    • FINALIST IFVA 2020
    • THE CLOUD
    • a day
    • sarakadeelite
    • mediaambitiontokyo
    • YouFab 2019
    • YouFab 2018
    • TV_Asahi
    • vvvv
    • autoplay.co
    • hackster.io
    • Wallpaper*
    • Bangkok Post
    • Post Today
    • room magazine
    • BOTS
    • art4D
    • awe.curation
    • BangaorTV
    • zortrax
    • quoartis
    • 3dp.idarts
    • 3druck
    • DeScience
    • FINE ART
  • WITAYA X
    • LIFE IN SPACE
    • ROBOTS FACTORY
    • Moneylicious
  • Contact